Workbook Publishing, Inc. is dedicated to bringing well-researched, empirically-supported, and practical books, software, and audiovisual programs for mental health professionals, school counselors, research professionals, or those seeking information and programs to help youth with emotional, cognitive, and behavioral problems.
Our treatment materials are specially designed for work with youth – engaging, appealing, and developmentally appropriate. The materials guide the implementation of cognitive-behavioral psychotherapies where the goal is to provide opportunities for youth to learn skills to meet their specific needs. Whereas adults who receive psychological services may be less in need of friendly and directive materials, youth can benefit greatly from having engaging and appealing workbooks, software, and audiovisual aides to guide their experiences.
Our focus to date has been in publishing psychotherapy treatment manuals and materials for the treatment of childhood disorders, including stress and anxiety, depression, anger/aggression, behavior problems, and other emotional disorders. Check back again soon because we have several new publications and software in development for general readers, including self-help books and parenting guides.
Authors of our publications adhere to the scientist-practitioner model and our programs are either empirically-supported or evidence-based. That is, the data gathered in research are used to determine what strategies are included in the treatments. Moreover, in several cases, the complete treatment programs have been implemented and evaluated with the results indicating that the treatments are effective. Further research evaluation will inform and enhance the programs—being built with research they remain open to changes based on research.
Our titles include the Coping Cat workbook, Cognitive-behavioral therapy for anxious children: Therapist manual, and Camp Cope-A-Lot, the first computer-assisted cognitive-behavioral treatment for anxious youth, including state-of-the art animation, videos, interactive media, and built-in homework and reward systems.